Drawing Machines

By Shay Sharvit, Ashish Jain, Merav Keidar

Introduction

Combining art and engineering, the Drawing Machine project merges computational design with mechanical precision to generate intricate patterns through a pantograph-inspired system of rotating disks and rods. Users can control parameters like speed and direction through a custom GUI, previewing evolving patterns in real-time. The machine transforms precise inputs into dynamic, visually compelling geometric outputs.

3D render of the project
3D render of the project

The technique

The project consists of two main components. The first is a graphical user interface (GUI) application that allows the user to experiment with and refine the pattern they wish to create. Through this interface, users can explore different configurations and visual outcomes before finalising their design.

The second component is a physical, pantograph-inspired device that takes the pattern specified by the user and automatically reproduces it through a drawing process. This device translates the digital design into a physical output, bridging the gap between software-based pattern generation and tangible, real-world creation.


Gallery